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Post by Cameron on Dec 17, 2009 21:53:09 GMT -8
Uthesti BlackleafMale elf paragon 3 / transmuter 1 LE Medium Humanoid Init +2; Senses detect secret doors, superior low-light vision (x3); Listen +13, Spot +13 Languages Common, Draconic, Elven, Infernal, Sylvan ------------------------------------ AC 12 (+2 Dex), touch 12, flat-footed 10; 16 with mage armorhp 23 (4 HD) Immune magic sleep effects Resist +4 racial bonus on saves vs. enchantments Fort +2, Ref +5, Will +3 (+7 vs. enchantments) ------------------------------------ Speed 30 ft. (6 squares) Melee rapier +1 (1d6-1/18-20) Ranged mwk composite longbow +6 (1d8-1/x3, range 110) Base Atk +2; Grp +1 Atk Options +1 on ranged attack and damage rolls within 30 feet Combat Gear arcane scrolls (see below), wand of mage armor (49) Prohibited Schools Enchantment, Necromancy Wizard Spells Prepared (CL 3rd) __2nd (3/day) ~ alter self, glitterdust, scorching ray __1st (5/day) ~ feather fall, magic missile [x4] __0-level (5/day) ~ message, detect magic [x2], mage hand, ray of frost ------------------------------------ Abilities Str 9, Dex 15, Con 13, Int 20, Wis 11, Cha 7 SQ elfsight, resist enchantments, summon familiar Feats Alertness (familiar), Scribe Scroll, Point Blank Shot, Precise Shot, Weapon Focus (longbow) Skills Knowledge (arcana) 5/+10, Knowledge (all other fields) 1/+6, Listen 6/+13, Search 0/+9, Spellcraft 2/+9, Spot 7/+13, Tumble 3/+5 Possessions (30/60/90 ~ 29, light) combat gear (-) plus rapier (2 lb), masterwork composite longbow (3 lb), 40 arrows (6 lb), spell component pouch (2 lb), signet ring with continual flame, cold weather outfit (worn), pearl (100 gp), and 6 gp cash __Backpack (2 lb) with spellbook (3 lb), waterskin (4 lb), 2 days trail rations (2 lb), and traveler's outfit (5 lb) __Arcane Scrolls (1st) comprehend languages, disguise self, endure elements, enlarge person [x3], expeditious retreat, familiar pocket, grease, magic weapon [x2], obscuring mist [x2], protection from evil [x2], shield [x3], silent image, true strike; (2nd) invisibility, mirror image [x2], scorching ray, see invisibility, spider climb Spellbook acid splash, amanuensis, arcane mark, detect magic, flare, ghost sound, launch item, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, stick; 1st comprehend languages, disguise self, endure elements, enlarge person, expeditious retreat, familiar pocket, feather fall, grease, identify, mage armor, magic missile, magic weapon, obscuring mist, protection from evil, shield, silent image, Tenser's floating disk, true strike; 2nd alter self, continual flame, glitterdust, invisibility, mirror image, scorching ray, see invisibility, spider climb XP 8,340 Bat Familiar N Diminutive Magical Beast (augmented animal) Init +2; Senses blindsense 20 ft., low-light vision; Listen +14, Spot +15 Languages understands Elven; empathic link -------------------------------------------------------------------- AC 17 (+4 size, +2 Dex, +1 natural), touch 16, flat-footed 15 hp 11 (4 HD) Resist improved evasion Fort +2, Ref +5, Will +5 -------------------------------------------------------------------- Speed 5 ft. (1 square), fly 40 ft. (good) Space 1 ft.; Reach 0 ft. Base Atk +2; Grp -15 -------------------------------------------------------------------- Abilities Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4 SQ share spells Feats Alertness Skills Hide 0/+14, Listen 6/+14, Move Silently 4/+6, Spot 7/+15, Tumble 3/+5
Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.
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Post by Cameron on Dec 17, 2009 21:56:32 GMT -8
Grumps Male dwarven dwarf sub fighter 1 / dwarf paragon 3 LN Medium Humanoid Init +1; Senses darkvision 90 ft; Listen -1, Spot -1 Languages Common, Dwarven, Giant ------------------------------------ AC 23 (+1 Dex), touch 11, flat-footed 22; +4 vs Giants hp 44 (4 HD) Resist +3 vs poisons, spells and spell-like effects Fort +9, Ref +2, Will +2 ------------------------------------ Speed 20 ft. (4 squares) Melee mwk dwarven warpick +7 (1d8+3/x4) Ranged throwing hammers +5 (1d4+3, range 20) or throwing axes +5 (1d6+3/x3, range 10) Base Atk +4; Grp +7 Atk Options Combat Expertise, +1 vs orcs and goblinoids ------------------------------------ Abilities Str 17, Dex 12, Con 19, Int 13, Wis 9, Cha 5 SQ Improved Stonecunning Feats Pick Focus, Iron Will, Combat Expertise Skills Appraise +6, Craft (armorsmithing) 7/+13, Craft (weaponsmithing) 7/+13, Knowledge (dungeoneering) 7/+8 Possessions (-/-/- ~ -, light) combat gear (-) plus masterwork dwarven waraxe, masterwork tower shield, masterwork full plate, 5 throwing hammers, 5 throwing axes XP 6,000
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Post by Cameron on Dec 17, 2009 21:57:47 GMT -8
Reginald (Peanut) Fleetfoot
Male halfling rogue 4 NG small humanoid Init +5; Senses Listen +8 Spot +8 Languages Common, ------------------------------------ AC 20 (+4 armor, +5 DEX, +1 size), touch 16, flat-footed 15 hp 8 (4 HD) Immune Resist +2 racial bonus vs fear Fort +0, Ref +9, Will +1 (+2 vs fear) ------------------------------------ Speed 20 ft. (4 squares) Melee +1 shortsword +10 (1d4+1/19-20x2), or Mwk dagger +10 (1d3/19-20x2), or +1Shortsword and Mwk dagger +8/+8 (1d4+1 + 1d3) Ranged Mwk Shortbow +10 (1d4/20x3) or Thrown Dagger +11 (1d3/19-20x2) Base Atk +3; Grp -1 Atk Options sneak attack 2d6 Combat Gear ------------------------------------ Abilities Str 11, Dex 20, Con 7, Int 15, Wis 9, Cha 11 SQ Feats Evasion (rogue), Uncanny Dodge (rogue), Weapon Finesse, Two Weapon Fighting Skills Diplomacy 7/+7, Disable Device 7/+9, Hide 7/+16, Knowledge (local) 7/+9, Listen 7/+8, Move Silent 7/+16, Open Lock 7/+12, Search 7/+9, Spot 7/+8, Tumble 7/+12 Possessions (28.5/57/86 ~ 17, light/33 with BP) combat gear (-) plus +1 Studded Leather (10lb), +1 Shortsword (1lb), Mwk Dagger (.5lb), Mwk Shortbow (1lb), 20 Arrows (1.5lb), 3 Throwing Daggers (1.5), Travel Clothes (-), Beltpouch with Mwk Tools, 5 Candles, Flint & steel, 76PP 8GP 9SP (1.5lb) __Backpack (2 lb) with climbers kit (2lb), 50’ silk rope (5lb), 4 trail rations (4lb), Everburning Torch (3lb), 5 candles (-), 20 Arrows (1.5lb)
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Post by scottm on Jan 2, 2010 23:28:00 GMT -8
Hearth "Coal" McKoont Male human Cleric 4 Medium Humanoid Lawful Good Aura of Good Init -2; Senses Listen +3, Spot +3 Languages Common ------------------------------------ AC 20 (-2 Dex, +9 armor, +3 Shield), touch 8, flat-footed 19 or 20; 19 w/ spear hp 17 (4 HD) Fort +3, Ref -1, Will +7 ------------------------------------ Speed 30 ft. (6 squares) Melee dagger +6 (1d4+3/19-20/x2) or H-Mace +7 (1d8+3/x3) or Long Spear +7 (1d8 +3/x3) Ranged dagger +1 (1d4+3/19-20, range 10) Space 5 ft.; Reach 5 ft. (10 ft. with spear) Base Atk +3; Grp +3 Atk Options: Special Atks: Turn Undead (+3 2d6+5) 4/day; Turn or Destroy Water Creatures and Rebuke, Command, or Bolster Fire Creatures. Combat Gear none Cleric Spells Known (CL 4th DC ) __2st (3/day) ~ D:Produce Flame, Bull's Strength, Lesser Restoration, Spiritual Weapon __1st (4/day) ~ D:Burning hands, Divine Favor, Magic Weapon, Remove Fear, Shield of Faith __0-lvl (5/day) ~ create water, detect magicx2, detect Poison, light Domain: Fire ------------------------------------ Abilities (Kris Array) Str 16, Dex 7, Con 9, Int 11, Wis 17, Cha 13 SQ Feats Blind Fighting, Combat Casting, Scribe Scroll Skills (ACP: -6) Concentration 3/+2, Diplomacy 4/+7, Heal 5/+8, Knowledge Arcana , Knowledge Religion 5/+5, Sense Motive 1/+4, Spellcraft 2/+2 Possessions (76/153/230 ~92, medium) combat gear (-) plus MW iron tipped long spear (9 lb), +1 full plate armor (50 lb), +1 Heavy Darkwood Shield (5 lbs), dagger (1 lb), MW Heavy Mace (8 lb) Silver Holy Symbol with continual flame, and explorer's outfit (worn) __Backpack (2 lb) with bedroll (5 lb), 8 candles, simple candle holder, hooded lantern (2 lb), map case (.5 lb), 5 sheets of parchment, 2 empty sacks (1 lb), 2 pints of oil (2 lb), 3 days trail rations (3 lb), waterskin (4 lb), and __Pockets holding flint and steel, a piece of chalk, 2 candles, 2 inkpens, and 102.69 gp cash XP 6000
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