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Post by Cameron on May 14, 2024 10:41:08 GMT -8
UNDIVIDED PARTY TREASURE
1 bag of holding (Type 1) with aerial servant (15 lbs) - carried by Vulpox
1 bag of pixie dust (10 pinches) 1 leather pouch with 50 gp (1,000 gp worth of) ancient coins Large +1 flaming greataxe Large +1 emberstrike longbow (+1d4 fire damage) Large +1 ashen plate armor (resist fire 5) 1 ring of minor fire resistance (resist fire 5) - worn by Eli
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Post by Cameron on May 14, 2024 10:43:33 GMT -8
Vulpox Death-CheaterMale half-orc cleric 5 NG Medium Humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +4 Languages Common, Orc ------------------------------------ AC 19 (+1 Dex, +6 armor, +2 shield), touch 11, flat-footed 18 hp 41 (5d8+15); Diehard Fort +8, Ref +4, Will +10 (+2 trait bonus vs. mind-affecting effects) ------------------------------------ Speed 30 ft. (40 ft. base); agile feet 7 rounds/day Melee mwk longsword +6 (1d8+2/19-20) or mwk cestus +6 (1d4+2/19-20) or mwk morningstar +6 (1d8+2) Ranged javelin +4 (1d6+2, range 30) Base Atk +3; CMB +5, CMD 16 Special Actions channel positive energy (3d6, DC 15) 6/day, restorative touch 7/day Combat Gear divine scrolls of divine favor [4], magic weapon, obscuring mist [2], protection from chaos / evil / law, remove fear [2], shield of faith [3], sure casting
Cleric Domains Healing (Restoration), Travel Cleric Spells Prepared (CL 5th, concentration +9, spontaneous casting) __3rd (D+2/day)17 ~ D fly, communal resist energy, magic circle against evil __2nd (D+3/day)16 ~ D remove disease, delay poison, divine trident [x2] __1st (D+4/day)15 ~ D cure light wounds, burning disarm, liberating command, sanctuary, unbreakable heart __Orisons (at will)14 ~ guidance, light, mending, stabilize ------------------------------------ Abilities Str 14, Dex 12, Con 14, Int 11, Wis 18, Cha 16 SQ city-raised, orc blood, sacred tattoo, shaman's apprentice Feats Endurance, Diehard, Selective Channeling, Purifying Channel Traits Fate's Favored (faith), Sound of Mind (regional) Skills (ACP -5, -7 w/shield) Diplomacy 5/+11, Heal 5/+12 (+2 circumstance bonus to treat poison) Encumbrance (58/116/175 ~ 106, medium) breastplate (30 lb), heavy darkwood shield (5 lb), masterwork cestus (1 lb), masterwork cold iron longsword (4 lb), masterwork cold iron morningstar (6 lb), 3 javelins (6 lb), spell component pouch (2 lb), 3 scroll cases (1.5 lb), wooden holy symbol, and 203.67 gp cash __Backpack (2 lb) containing bag of holding (Type I) (15 lb), hammock (3 lb), waterskin (4 lb), trail rations (4 lb), leeching kit (5 lb), 100 feet of silk rope (10 lb), and cold-weather outfit (7 lb)
Agile Feet (Su) As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
City-Raised Half-orcs with this racial trait are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This trait replaces weapon familiarity.
Fate's Favored (faith) Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Purifying Channel (General) When you channel positive energy to heal, one creature that you exclude from your channeling takes an amount of fire damage equal to the die result you roll for healing, and is dazzled for 1 round by the light of these flames. A successful saving throw against your channel energy halves the fire damage and negates the dazzled effect.
Restorative Touch (Su) Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Sacred Tattoo Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This trait replaces orc ferocity.
Shaman's Apprentice Half-orcs with this racial trait gain Endurance as a bonus feat. This trait replaces intimidating.
Sound of Mind (regional) You gain a +2 trait bonus on saving throws against mind-affecting effects.
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Post by dmurphyca on Jul 14, 2024 7:50:55 GMT -8
Meriele OstranaFemale elf rogue 3 CN Medium humanoid (elf) Init +4; Senses low-light vision; Perception +9 -------------------- Defense-------------------- AC 17 Touch AC 14 Flat-footed AC 13 (+3 armor, +4 Dex) Hit Points (HP) 20 (3d8+3) Saving ThrowsFortitude +2 Reflex +7 Will +2; +2 vs. enchantments Defensive Abilities evasion, trap sense +1; Immune sleep -------------------- Offense-------------------- Speed 30 ft. Melee light mace +6 (1d6-1) or . . rapier +7 (1d6-1/18-20) Ranged shortbow +6 (1d6-1/×3) Special Attacks sneak attack +2d6 -------------------- Statistics-------------------- Str 8 (-1) Dex 18 (+4) Con 12 (+1) Int 17 (+3) Wis 12 (+1) Cha 13 (+1) Base Attack Bonus +2 CMB +1 CMD 15 Feats Weapon Finesse, Weapon Focus (rapier) Traits armor expert, orphaned by giants *** Skills *** Acrobatics +10 Bluff +7 Climb +3 Disable Device +11 Disguise +6 Escape Artist +10 Intimidate +7 Perception +9 Ride +7 Sleight of Hand +10 (+12 to hide small objects on your person) Stealth +10 Swim +5 Use Magic Device +7 Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties Languages Common, Elven, Gnome, Goblin, Orc SQ elven magic, rogue talent (trap spotter), trapfinding +1 Combat Gear caltrops; Other Gear studded leather, arrows (20), light mace, rapier, shortbow, bedroll, hemp rope (50 ft.), iron spike[APG], pickpocket's outfit[UE], thieves' tools, trail rations (5), trespasser's boot, winter blanket, 8 gp, 5 cp -------------------- Special Abilities-------------------- Elven Immunities - Sleep You are immune to magic sleep effects. Elven Magic +2 to spellcraft checks to determine the properties of a magic item. Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps. Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it. Trapfinding +1 Gain a bonus to find or disable traps, including magical ones. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.comPathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
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Post by dmurphyca on Jul 14, 2024 8:26:04 GMT -8
LyricFemale halfling (Segadan) bard 3 CG Small humanoid (halfling) Init +1; Senses Perception +10 -------------------- Defense-------------------- AC 15, Touch AC 12, Flat-footed AC 14 (+3 armor, +1 Dex, +1 size) Hit Points (HP) 16 (3d8) Saving ThrowsFort +2, Ref +5, Will +6; +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear -------------------- Offense-------------------- Speed 20 ft. Melee cold iron dagger +2 (1d3-1/19-20) or . . rapier +2 (1d4-1/18-20) Ranged light crossbow +2 (1d6/19-20) Special Attacks bardic performance 11 rounds/day (countersong, distraction, fascinate [DC 14], inspire competence +2, inspire courage +1) Bard Spells Known (CL 3rd; concentration +6) . . 1st (4/day)—cure light wounds, detect secret doors, feather fall, nature's paths . . 0 (at will)—daze (DC 13), detect magic, ghost sound (DC 13), mage hand, message, open/close (DC 13) -------------------- Statistics-------------------- Str 8 (-1) Dex 12 (+1) Con 10 Int 16 (+3) Wis 14 (+2) Cha 16 (+3) Base Attack Bonus (BAB) +2; CMB +0; CMD 11 Feats Lingering Performance[APG], Point-Blank Shot Traits cosmic caravan (the thrush), lamasaran performer (thuvia) Skills Acrobatics +8 (+4 to jump) Climb +4, Knowledge (arcana) +10 Knowledge (nobility) +10 Knowledge (planes) +10 Linguistics +9 Perception +10 Perform (sing) +4 Perform (string instruments) +9 Ride +1 Spellcraft +9 Swim -1 Use Magic Device +9 Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception Languages Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Orc SQ bardic knowledge +1, versatile performance (string) Combat Gear oil (5); Other Gear studded leather, blunted bolts (20), cold iron dagger, crossbow bolts (20), light crossbow, rapier, candle (2), chalk, hammer, hemp rope (50 ft.), hooded lantern, piton (4), sack (2), tindertwig (4), torch (2), Viol, 32 gp -------------------- Special Abilities-------------------- Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action, 11 rounds/day) Your performances can create magical effects. Fearless +2 bonus to save vs. fear (stacks with halfling luck). Lingering Performance Bardic Performances last 2 rds after you stop concentrating. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Versatile Performance (String Instruments) +9 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.comPathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
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