Post by dmurphyca on Dec 30, 2021 10:09:57 GMT -8
Rules on instantaneous poisons:
1 - If a character is poisoned during an attack of opportunity on the character's turn, the poison is tied to the character's next round of action, plus the immediate save
Example: During the character's turn, they move through a threatened square and are poisoned by the successful attack. The character must make the saving throw immediately, as per standard rules. Tracking of the next saving throw will come at the top of the player's next turn. In counting "rounds" affected, this would count as round 1, and the player's next turn in order would be round 2, etc.
2 - If a player is poisoned during a standard attack from a monster/npc, the poison is tied to the top of the monster's next round of action, plus the immediate save. Again, for interpreting frequency, the monster's turn is considered round 1, and the next turn for the monster is round 2, etc.
Example: On the monster's initiative order, it makes a successful attack against a player, which necessitates an immediate saving throw. At the top of the monster's next turn, the player rolls again.
3 - Interpreting "successive saves" to overcome a poison. For the purpose of overcoming a poison that requires more than 1 saving throw to overcome, any saving throw over the duration of the poison shall count to overcome.
Example: Poison that is checked 1 frequency per round over 6 rounds. If a save is made on round 2, then on round 4, the ongoing effects of the poisoning stop (though not the effects already taken, such as ability damage)
4 - What happens during the saving throw? On an immediate poison that lasts several rounds and requires multiple saves, the effects of the poison will not be felt during a sucessful saving throw.
Example: From the previous scenario, ability damage would be taken on round 1 and round 3, because the saving throw was not made, but would not take effect on rounds 2 and 4 and would cease on round 4
Special rules on grappling
For creatures exceeding 2 grappling appendages, such as arms or tentacles, the creature may attack with the free appendages while having to maintain a grapple with two others.
This affects a small number of creatures, such as an octopus, which has 8 tentacles and a beak. A giant octopus has 8 tentacles, meaning 6 could be used to attack other creatures while constricting its prey in any other two tentacles.
1 - If a character is poisoned during an attack of opportunity on the character's turn, the poison is tied to the character's next round of action, plus the immediate save
Example: During the character's turn, they move through a threatened square and are poisoned by the successful attack. The character must make the saving throw immediately, as per standard rules. Tracking of the next saving throw will come at the top of the player's next turn. In counting "rounds" affected, this would count as round 1, and the player's next turn in order would be round 2, etc.
2 - If a player is poisoned during a standard attack from a monster/npc, the poison is tied to the top of the monster's next round of action, plus the immediate save. Again, for interpreting frequency, the monster's turn is considered round 1, and the next turn for the monster is round 2, etc.
Example: On the monster's initiative order, it makes a successful attack against a player, which necessitates an immediate saving throw. At the top of the monster's next turn, the player rolls again.
3 - Interpreting "successive saves" to overcome a poison. For the purpose of overcoming a poison that requires more than 1 saving throw to overcome, any saving throw over the duration of the poison shall count to overcome.
Example: Poison that is checked 1 frequency per round over 6 rounds. If a save is made on round 2, then on round 4, the ongoing effects of the poisoning stop (though not the effects already taken, such as ability damage)
4 - What happens during the saving throw? On an immediate poison that lasts several rounds and requires multiple saves, the effects of the poison will not be felt during a sucessful saving throw.
Example: From the previous scenario, ability damage would be taken on round 1 and round 3, because the saving throw was not made, but would not take effect on rounds 2 and 4 and would cease on round 4
Special rules on grappling
For creatures exceeding 2 grappling appendages, such as arms or tentacles, the creature may attack with the free appendages while having to maintain a grapple with two others.
This affects a small number of creatures, such as an octopus, which has 8 tentacles and a beak. A giant octopus has 8 tentacles, meaning 6 could be used to attack other creatures while constricting its prey in any other two tentacles.