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Post by Cameron on Apr 14, 2012 21:00:57 GMT -8
[glow=yellow,2,300]PARTY TREASURE[/glow] Cisco carrying: 1 longsword from the hunter, Knifetongue (4 lb) 1 masterwork dagger with onyx stone on pommel (1 lb) 1 magical shrunken head (faint illusion aura) 21 gp 12 sp
Nadz carrying: Elderwood moss Rat's tail (pickled root) 1 Small masterwork shortbow (1 lb)
Jarl carrying: 1 potion of cure light wounds
Koas carrying: 1 book of Dwarven lore (3 lb) 1 divine scroll of spiritual weapon
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Post by Cameron on Apr 14, 2012 21:01:14 GMT -8
NadzkrechorMale goblin rogue 1 Small Humanoid Init +8; Senses darkvision 60 ft., trapfinding; Listen +5, Spot +5 Languages Common, Draconic, Elven, Giant, Goblin, Orc ------------------------------------ AC 18 (+1 size, +4 Dex, +3 armor), touch 15, flat-footed 14 hp 8 (1 HD) Resist none Fort +2, Ref +6, Will +1 ------------------------------------ Speed 30 ft. (6 squares) Melee morningstar +0 (1d6) or spiked gauntlet +0 (1d3) Ranged shortbow +4 (1d4/x3, range 60) or dagger +4 (1d3/19-20, range 10) Base Atk +0; Grp -4 Atk Options sneak attack +1d6 Combat Gear none ------------------------------------ Abilities Str 11, Dex 19, Con 15, Int 18, Wis 12, Cha 8 SQ none Feats Improved Initiative Skills (-1 ACP) Balance 2/+5, Craft (cooking) 1/+5, Disable Device 4/+8, Escape Artist 4/+7, Hide 4/+11, Jump 4/+3, Listen 4/+5, Move Silently 4/+11, Open Lock 4/+8, Profession (valet) 1/+2, Ride 0/+8, Search 4/+8, Sleight of Hand 4/+7, Spot 4/+5, Tumble 4/+7 Possessions (28/57/86 ~ 24.6, light) combat gear (-) plus studded leather armor (10 lb), morningstar (3 lb), dagger (.5 lb), spiked gauntlet (.5 lb), shortbow (1 lb), 20 arrows (1.5 lb), thieves' tools (1 lb), traveler's outfit (worn) __Backpack (.5 lb) with cooking tools (5 lb), waterskin (1 lb), 2 days trail rations (.5 lb), flint and steel __Belt pouch (.1 lb) with 13 gp cash Ht 3'4" Wt 45 lb XP 0/1,000
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Post by Deleted on Apr 18, 2012 12:13:57 GMT -8
Tarmedon ParaclesMale human fighter 1 Medium Humanoid Init +3; Senses Listen +1, Spot +1 Languages Common, Orc ------------------------------------ AC 20 (+3 Dex, +1 dodge, +4 armor, +2 shield), touch 14, flat-footed 16; Mobility hp 12 (1 HD) Fort +4, Ref +3, Will +1 ------------------------------------ Speed 30 ft. (6 squares) Melee shortspear +5 (1d6+3) or short sword +4 (1d6+3/19-20) or dagger +4 (1d4+3/19-20) Ranged shortspear +5 (1d6+3, range 20) or dagger +4 (1d4+3/19-20, range 10) Base Atk +1; Grp +4 Combat Gear none ------------------------------------ Abilities Str 17, Dex 16, Con 15, Int 13, Wis 12, Cha 7 SQ none Feats Dodge, Mobility, Weapon Focus (shortspear) Skills (-4 ACP) Climb 4/+3, Intimidate 4/+2, Jump 4/+3, Swim 4/-1 Possessions (86/173/260 ~ 77, light) combat gear (-) plus chain shirt (25 lb), heavy steel shield (15 lb), short sword (2 lb), 2 daggers (2 lb), 2 shortspears (6 lb), and 8.84 gp cash __Backpack (2 lb) with bedroll (5 lb), waterskin (4 lb), 50 ft. hemp rope (10 lb), flint and steel, and 6 torches (6 lb) Ht 5'10" Wt 170 lb XP 0/1,000
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Post by Deleted on Apr 19, 2012 23:04:29 GMT -8
Ep'hedjya "Fyo" FyotaiyehMale human cloistered cleric 1 Medium Humanoid Init -1 Senses Listen +3, Spot +3 Languages Common ------------------------------------ AC 12 (-1 Dex, +3 armor), touch 9, flat-footed 12 hp 7 (1 HD) Fort +3, Ref -1, Will +5 ------------------------------------ Speed 20 ft. (4 squares); freedom of movement 1 round/day (Travel domain power) Melee longspear -1 (1d8-1/x3) Ranged none Space 5 ft.; Reach 5 ft. (10 ft. with longspear) Base Atk +0; Grp -1 Atk Options none Special Actions turn undead 5/day (+2, 2d6+3, 1st) Combat Gear none Domains Knowledge, Magic, Travel Cleric Spells Prepared (CL 1st) __1st (domain + 2/day) ~ detect secret doors, bless, detect undead__0-level (3/day) ~ create water, detect magic, light ------------------------------------ Abilities Str 9, Dex 9, Con 12, Int 8, Wis 17, Cha 15 SQ lore +0 Feats Extend Spell, Skill Focus (Concentration) Skills (-3 ACP) Concentration 4/+8, Diplomacy 4/+6, Knowledge (arcana / religion) 4/+3, Knowledge (architecture and engineering / dungeoneering / history / the planes) 1/+0, Spellcraft 4/+3 Possessions (30/60/90 ~ 51, medium) combat gear (-) plus studded leather armor (20 lb), buckler (5 lb), longspear (9 lb), and scholar's outfit (worn) __Backpack (2 lb) with bedroll (5 lb), waterskin (4 lb), 4 days trail rations (4 lb), common lamp (1 lb), 1 pint of oil (1 lb), 10 candles, flint and steel, signal whistle, bell, 3 pieces of chalk, inkpen, vial of ink, 2 sheets of parchment, and 63.27 gp cash Ht 6'1" Wt 163 lb XP 0/1,000 Fyo casts divination spells at +1 caster level (Knowledge domain power). Fyo may use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half his cloistered cleric level (Magic domain power). Lore (Ex): Fyo may make a special check with a bonus equal to his cloistered cleric level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. A successful check will not reveal the powers of a magic item, but may give a hint as to its general function. Fyo may not take 10 or 20 on this check; this sort of knowledge is essentially random.Simple and plain, a poorly armored fool stands tall but stout. His drab, earth-toned clothes are unfashionably choked by his meager fortifications. A buckler and long, ghastly spear show this soldier is ready to fulfill his destiny as cannon fodder. Shoulder-length dreadlocks surround a dome upon which is a headband of three-pointed prongs of obsidian; stormy gray eyes peer from just below it. Surprisingly, his face is well-groomed, with a blast of hair cascading down the fleshy cliff of his jutting chin.Online 3.5 character sheet
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Post by opticalshadow on Apr 21, 2012 19:36:15 GMT -8
JarlMale human barbarian 1 Medium Humanoid Init +1; Senses Listen +4, Spot +0 Languages Common, Elven, Goblin (illiterate) ------------------------------------ AC 14 (+1 Dex, +3 armor), touch 11, flat-footed 13 hp 14 (1 HD) Fort +4, Ref +1, Will +0 ------------------------------------ Speed 40 ft. (8 squares); fast movement Melee guisarme +3 (2d4+3/x3 or trip) or club +3 (1d6+3) or spiked gauntlet +3 (1d4+2) Ranged club +2 (1d6+2, range 10) Space 5 ft.; Reach 5 ft. (10 ft. with guisarme) Base Atk +1; Grp +3 Atk Options Combat Expertise (up to -1 attack, +1 dodge), Improved Trip (+4 on Str check, follow-up attack); rage 1/day Combat Gear none ------------------------------------ Abilities Str 15, Dex 12, Con 14, Int 14, Wis 11, Cha 10 SQ none Feats Combat Expertise, Improved Trip Skills (-1 ACP) Climb 4/+5, Handle Animal 4/+4, Jump 4/+9, Listen 4/+4, Ride 4/+5, Survival 4/+4, Tumble 2/+2 Possessions (66/133/200 ~ 50, light) combat gear (-) plus studded leather armor (20 lb), guisarme (12 lb), club (3 lb), spiked gauntlet (1 lb), and explorer's outfit (worn) __Backpack (2 lb) with 5 days trail rations (5 lb), waterskin (4 lb), flint and steel, and 2 torches (2 lb) __Belt pouch (.5 lb) with 3.48 gp cash Ht 6'4" Wt 245 lb XP 0/1,000 Online 3.5 character sheet
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Post by Deleted on Oct 13, 2012 18:02:38 GMT -8
Koas FalruenMale gnome cloistered cleric 1 Small Humanoid Init +5; Senses low-light vision; Listen +5, Spot +3 Languages Common, Gnome, Celestial, Dwarven, Elven ------------------------------------ AC 16 (+1 size, +1 Dex, +4 armor), touch 12, flat-footed 15; +4 dodge vs. giants hp 8 (1 HD) Resist +2 racial bonus on saves vs. illusions Fort +4, Ref +1, Will +5 ------------------------------------ Speed 20 ft. (4 squares); freedom of movement 1 round/day (Travel domain power) Melee quarterstaff +1 (1d4) Ranged sling +1 (1d2, range 50) Base Atk +0; Grp -4 Atk Options +1 to hit kobolds and goblinoids Special Actions turn undead 4/day (+1, 2d6+2, 1st) Combat Gear none Domains {Fharlanghn} Knowledge, Luck, Travel Cleric Spells Prepared (CL 1st, divinations at +1 CL, illusions at +1 DC) __1st (domain + 2/day) ~ longstrider, bless, magic weapon __0-level (3/day) ~ create water, detect magic, guidance Spell-Like Abilities (CL 1st) __1/day ~ dancing lights, ghost sound (DC 11), prestidigitation, speak with animals (burrowing mammals only) ------------------------------------ Abilities Str 10, Dex 13, Con 15, Int 16, Wis 17, Cha 12 SQ good fortune 1/day, lore +4 Feats Improved Initiative Skills (-2 ACP) Concentration 4/+6, Diplomacy 4/+5, Heal 4/+7, Knowledge (history / religion / the planes) 4/+7, Spellcraft 4/+7, Survival 4/+7 plus 4 more skill pointsPossessions (25/50/75 ~ 22, light) combat gear (-) plus chain shirt (12.5 lb), quarterstaff (2 lb), sling, wooden holy symbol, and traveler's outfit (worn) __Backpack (.5 lb) with bedroll (1.25 lb), winter blanket (.75 lb), 2 waterskins (2 lb), 8 days trail rations (2 lb), and 4 sheets of parchment __Belt Pouch (.1 lb) with fishhook, flint and steel, and 16 gp cash Ht 3'2" Wt 42 lb XP 0/1,000 Good Fortune (Ex): This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll.Lore (Ex): Koas may make a special check with a bonus equal to his cloistered cleric level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. A successful check will not reveal the powers of a magic item, but may give a hint as to its general function. Koas may not take 10 or 20 on this check; this sort of knowledge is essentially random.This simple-looking gnome is obviously a traveler, judging by his clothes and simple possessions. It is not apparent how long he has been a traveler, for although his boots and clothes are well worn, his face still bears a remarkable innocence that is not often found on those of his profession. A carved wooden holy symbol hangs around his neck, with a simple depiction of the horizon upon it.
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Post by Deleted on Oct 22, 2012 22:29:44 GMT -8
CargukMale half-orc barbarian 1 Medium Humanoid Init +3; Senses darkvision 60 ft.; Listen +4, Spot +1 Languages Common, Orc, Draconic (literate) ------------------------------------ AC 16 (+3 Dex, +3 armor), touch 13, flat-footed 13 hp 14 (1 HD) Fort +4, Ref +3, Will +1 ------------------------------------ Speed 40 ft. (8 squares); fast movement Melee greataxe +5 (1d12+6/x3) or warhammer +5 (1d8+6/x3) or dagger +5 (1d4+4/19-20) Ranged shortbow +4 (1d6/x3, range 60) or dagger +4 (1d4+4/19-20, range 10) Base Atk +1; Grp +5 Atk Options Power Attack; rage 1/day Combat Gear none ------------------------------------ Abilities Str 19, Dex 17, Con 14, Int 12, Wis 12, Cha 9 SQ orc blood Feats Power Attack Skills (-1 ACP) Climb 1/+4, Handle Animal 4/+3, Intimidate 2/+1, Jump 3/+10, Listen 3/+4, Ride 1/+4, Survival 3/+4, Swim 1/+3 Possessions (116/233/350 ~ 78, light) combat gear (-) plus studded leather armor (20 lb), greataxe (12 lb), warhammer (5 lb), dagger (1 lb), shortbow (2 lb), 20 arrows (3 lb), and explorer's outfit (worn) __Backpack (2 lb) with bedroll (5 lb), bell, 2 candles, 2 pieces of chalk, 4 empty flasks (6 lb), flint and steel, 4 pints of oil (4 lb), 2 days trail rations (2 lb), 50' hemp rope (10 lb), waterskin (4 lb), 1 square yard of canvas (1 lb), empty sack (.5 lb), and 1.24 gp cash Ht 6'2" Wt 240 lb XP 0/1,000 Carguk's Backstory
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Post by zach on Oct 27, 2012 21:54:04 GMT -8
Cisco’mal'Carad "Cisco"Male elf paragon 0 / wizard 0 Medium Humanoid Init +3; Senses detect secret doors, elfsight; Listen +2, Spot +8 Languages Common, Elven, Draconic, Goblin ------------------------------------ AC 13 (+3 Dex), touch 13, flat-footed 10; 17 with mage armorhp 8 (1 HD) Immune magic sleep effects Fort +0, Ref +4, Will +1 (+3 vs. enchantments) ------------------------------------ Speed 30 ft. (6 squares) Melee club +0 (1d6) or spiked gauntlet +0 (1d4) or dagger +0 (1d4/19-20) Ranged shortbow +3 (1d6/x3, range 60) or club +3 (1d6, range 10) or dagger +3 (1d4/19-20, range 10) Base Atk +0; Grp +0 Atk Options Point Blank Shot (+1 attack and damage within 30 feet) Combat Gear none Wizard Spells Prepared (CL 1st) __1st (1/day) ~ mage armor __0-level (2/day) ~ acid splash, detect magic ------------------------------------ Abilities Str 11, Dex 16, Con 10, Int 14, Wis 11, Cha 10 SQ none Feats Armor Proficiency (light), Simple Weapon Proficiency, Point Blank Shot Skills Hide 2/+5, Knowledge (arcana / local / nature) 1/+3, Move Silently 2/+5, Search 0/+6, Spellcraft 3/+5, Spot 4/+8, Survival 2/+2 Possessions (38/76/115 ~ 33, light) combat gear (-) plus club (3 lb), spiked gauntlet (1 lb), dagger (1 lb), shortbow (2 lb), 33 arrows and 5 cold iron arrows (6 lb), wooden holy symbol (Corellon Larethian), and traveler's outfit (worn) __Backpack (2 lb) with winter blanket (3 lb), 4 empty sacks (2 lb), 4 days trail rations (4 lb), waterskin (4 lb), 2 torches (2 lb), 2 inkpens, 4 sheets of parchment, and spellbook (3 lb) __Pockets holding flint and steel, a piece of chalk, and 14.82 gp cash Spellbook all cantrips; 1st expeditious retreat, mage armor, sleep XP 0/1,000 Elfsight (Ex): An elf paragon has exceptional visual acuity. Her racial bonus on Search and Spot checks increases to +4. In addition, an elf paragon's low-light vision increases in range, allowing her to see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
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