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576 CY
Dec 17, 2009 13:04:30 GMT -8
Post by Cameron on Dec 17, 2009 13:04:30 GMT -8
[glow=yellow,2,300]PARTY TREASURE[/glow] Bethor carrying: 50 ft. of silk rope (5 lb, on horse) 20 days worth of trail rations (20 lb, on horse) 1 potion of cure light wounds 1 heavy darkwood shield +3 (5 lb) 1 adamantine breastplate +1 (30 lb) 1 lesser augment crystal of aquatic action
Calaban carrying: 20 days worth of trail rations (20 lb, on horse) 2 potions of cure moderate wounds 1 plain gold armband (20 gp) 1 spiked half-plate of the deep (60 lb) 2 heavy steel shields +1 (30 lb) "Fishgutter" (aquatic dwarven waraxe +1) (8 lb)
Carvon carrying: 25 days worth of trail rations (25 lb, on horse) 2 potions of cure moderate wounds 1 flaming spear +1 (6 lb) 1 ring of water breathing
Conde carrying:
1 pearl (100 gp) 1 artificer's monocle 1 wand of detect magic (37 charges) 25 days worth of trail rations (25 lb, on horse) 2 potions of cure moderate wounds Banba's broken horn Banba's severed head (8 lb) Elmo's waterproof spellbook (3 lb) 1 necklace of adaptation 1 ring of protection +2
Varnic carrying: 1 cloak of the manta ray (1 lb) 1 luck blade (no wishes remaining) (2 lb) 1 cursed ring of delusion (invisibility) 6 harnesses with platinum buckles (15 gp each) 20 small rubies (100 gp each) 1 small silver mirror (20 gp) 1 electrum coffer set with pearls (500 gp)
Oceanus carrying: Varnic's cloak of resistance +1 (worn)
1 aquatic crossbow (4 lb) 9 bolts (1 lb)
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576 CY
Dec 19, 2009 21:08:40 GMT -8
Post by scottm on Dec 19, 2009 21:08:40 GMT -8
Conde NastMale human (Oeridian) paragon 3 / wizard 3 Medium Humanoid Init +2; Senses Listen +8, Spot +8 Languages Common, Draconic, Dwarven, Giant ------------------------------------ AC 14 16 (+2 Dex, +2 deflection, +1 dodge, +1 armor), touch 13 15, flat-footed 11 13; 17 19 with mage armorhp 36 (6 HD) Fort +9, Ref +9, Will +12 ------------------------------------ Speed 30 ft. (6 squares) Melee masterwork ranseur +5 (2d4+1/x3) or masterwork club +5 (1d6+1) or dagger +4 (1d4+1/19-20) or masterwork silvered dagger +5 (1d4/19-20) or cold iron spear +4 (1d8+1/x3) Ranged light crossbow +5 (1d8/19-20, range 80) or dagger +5 (1d4+1/19-20, range 10) or masterwork silvered dagger +6 (1d4/19-20, range 10) or masterwork club +6 (1d6+1, range 10) Space 5 ft.; Reach 5 ft. (10 ft. with ranseur) Base Atk +3; Grp +4 Combat Gear dust of appearance {1}; arcane scrolls of detect magic, burning hands (CL5), enlarge person {2}, grease (CL5), identify {2}, magic missile (CL5) {3}, shield, shocking grasp (CL5) {2}, unseen servant, glitterdust, gust of wind, spider climb and animate dead; wands of burning hands {36}, mage armor {36}, and obscuring mist {9}; potions of cure light wounds, darkvision, delay poison and remove paralysisWizard Spells Prepared (CL 5th) __3rd (2/day) ~ lightning bolt {2} __2nd (3/day) ~ scorching ray {2}, spectral hand__1st (4/day) ~ magic missile, shield, shocking grasp {2}__0-level (4/day) ~ mending, message, read magic, touch of fatigue ------------------------------------ Abilities (32-pt buy) Str 13, Dex 14, Con 14, Int 18, Wis 12, Cha 10 SQ adaptive learning (Tumble) Feats Dodge, Greyhawk Method, Scribe Scroll, Quick Draw, Skill Focus (Concentration), Craft Wand Skills (0 ACP) Balance 0/+4, Concentration 9/+14, Decipher Script 2/+6, Diplomacy 0/+2, Jump 0/+3, Knowledge (arcana) 5/+11, Knowledge (dungeoneering / nature / the planes) 2/+6, Listen 7/+8, Ride 3/+5, Search 7/+11, Sense Motive 7/+8, Sleight of Hand 4/+6, Spellcraft 5/+11, Spot 7/+8, Tumble 7/+9 Possessions (50/100/150 ~ 42, light) combat gear (-) plus cloak of resistance +5 (worn), bracers of armor +1 (1 lb), hand of the mage (2 lb), masterwork ranseur (12 lb), cold iron spear (6 lb), dagger (1 lb), masterwork silvered dagger (1 lb), masterwork club (3 lb), light crossbow (4 lb), 6 bolts (1 lb), 8 silvered bolts (1 lb), 10 cold iron bolts (1 lb), spell component pouch (2 lb), signet ring, everburning torch (1 lb), and explorer's outfit (worn) __Heward's handy haversack (5 lb) with composite longbow +1 (3 lb), studded leather armor +1 (20 lb), everburning candle in a red slaad skull candle holder, bedroll (5 lb), 8 candles, simple candle holder, map case (.5 lb), 5 sheets of parchment, 2 empty sacks (1 lb), 2 pints of oil (2 lb), 3 days trail rations (3 lb), waterskin (4 lb), 100' silk rope (10 lb), 1 rakshasa puppet (35 gp), "The Flow of Fear and Flame" {+2 circumstance bonus on Knowledge (arcana) checks} (3 lb), and 2 spellbooks (6 lb) __Pockets holding flint and steel, a piece of chalk, 2 candles, 2 inkpens, and 55.86 gp cash Spellbook all cantrips; 1st burning hands, chill touch, color spray, detect undead, enlarge person, feather fall, grease, identify, mage armor, magic missile, obscuring mist, shield, shocking grasp, unseen servant; 2nd blindness/deafness, command undead, darkvision, glitterdust, invisibility, knock, scorching ray, see invisibility, spectral hand, spider climb, web; 3rd clairaudience/clairvoyance, lightning bolt, protection from energy Bargle's Spellbook 1st charm person, disguise self, magic missile, shield, sleep; 2nd invisibility, levitate, mirror image, see invisibility; 3rd dispel magic, fireball, hold person; 4th animate dead, wall of fire Ht 6'1" Wt 180 lb XP 20,473/21,000 GREYHAWK METHOD [General] You studied magic at Greyhawk's famous School of Wizardry, the preeminent institution of arcane learning in the entire Flanaess. __Prerequisite: Wizard level 1st. __Region: Greyhawk. __Benefit: At each new wizard level beyond 1st, you gain four new spells for your spellbook of any spell level or levels that you can cast (instead of the usual two). Add the following to the list of wizard bonus feats you can select: Combat Casting, Magical Aptitude, Spell Focus, Greater Spell Focus, Spell Penetration, and Greater Spell Penetration.Ragnar the Wolf Size/Type: Medium Animal Hit Dice: 20HP Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 ---------------------------------------------------------------------------------- Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 --------------------------------------------------------------------------------- Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: Track*, Weapon Focus (bite) Trip (Ex) A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills *Wolves have a +4 racial bonus on Survival checks when tracking by scent. Light Horse N Large Animal Init +1; Senses low-light vision, scent; Listen +4, Spot +4 ------------------------------------ AC 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 hp 19 (3 HD) Fort +5, Ref +4, Will +2 ------------------------------------ Speed 60 ft. (12 squares) 40 ft. (8 squares) Melee 2 hooves -2 (1d4+1) Space 10 ft.; Reach 5 ft. Base Atk +2; Grp +8 ------------------------------------ Abilities Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Feats Endurance, Run Skills (-3 ACP) Jump 0/+3 (+7 with running start), Listen 3/+4, Spot 3/+4 Tricks Known Come, Heel, Stay Encumbrance (175/350/525 ~ 241, medium) rider (180 lb) and gear (36 lb) plus riding saddle (25 lb)
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576 CY
Jan 11, 2010 6:28:50 GMT -8
Post by zach on Jan 11, 2010 6:28:50 GMT -8
BethorMale dwarf cleric 6 Medium Humanoid Init +0; Senses darkvision 60 ft., stonecunning; Listen +4, Spot +4 Languages Common, Dwarven, Goblin ------------------------------------ AC 19 21 (+6 armor, +3 +5 shield), touch 10, flat-footed 19 21; +4 dodge bonus vs. giants hp 36 (6 HD); DR 2/-Resist +2 racial bonus on saves vs. spells and spell-like effects Fort +7 (+9 vs. poison), Ref +3, Will +10 ------------------------------------ Speed 20 ft. (4 squares), swim 10 ft.Melee dwarven waraxe +6 (1d10+1/x3) or morningstar +5 (1d8+1) Ranged light crossbow +4 (1d8/19-20, range 80) Base Atk +4; Grp +5 Atk Options +1 on attack rolls vs. orcs and goblinoids Special Actions turn undead 4/day (+3, 2d6+7, 6th) Combat Gear 2 wands of cure light wounds {50, 40}; divine scrolls of bless, comprehend languages, cure light wounds {2}, detect evil, protection from evil, sanctuary, gentle repose, silence, resist energy {2} and water breathingDomains {Gendwar Argrim} Law, War Cleric Spells Prepared (CL 6th) __3rd (domain + 3/day) ~ magic vestment, water breathing, water walk, __________ __2nd (domain + 4/day) ~ spiritual weapon, lesser restoration, silence, sound burst, __________ __1st (domain + 4/day) ~ magic weapon, bless, protection from evil, sanctuary, shield of faith __0-level (5/day) ~ create water, detect magic, light, mending, read magic ------------------------------------ Abilities (32-pt buy) Str 13, Dex 10, Con 12, Int 12, Wis 18, Cha 12 SQ aura of law (strong), stability, weapon familiarity Feats Martial Weapon Proficiency (dwarven waraxe), Weapon Focus (dwarven waraxe), Combat Casting, Scribe Scroll, 6th-level featSkills (-6 ACP, -8 w/shield) Concentration 9/+10 (+14 when grappling or casting on the defensive), Heal 9/+13, Knowledge (religion) 9/+10, Search 0/+1 (+3 to notice unusual stonework) Possessions (50/100/150 ~ 91, heavy) combat gear (-) plus rune-marked dwarven waraxe (8 lb), morningstar (6 lb), light crossbow (4 lb), 32 bolts (4 lb), 19 cold iron bolts (2 lb), 5 silvered bolts (.5 lb), banded mail (35 lb), heavy steel shield +1 (15 lb), cloak of resistance +1 (worn), wooden holy symbol, and traveler's outfit (worn) __Backpack (2 lb) with 5 days trail rations (5 lb), 1 flask of holy water (1 lb), and 40' hemp rope (8 lb) __Belt pouch (.5 lb) with flint and steel, and 859.32 gp cash Ht 4'0" Wt 157 lb XP 15,353/21,000 Light Horse N Large Animal Init +1; Senses low-light vision, scent; Listen +4, Spot +4 ------------------------------------ AC 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 hp 19 (3 HD) Fort +5, Ref +4, Will +2 ------------------------------------ Speed 60 ft. (12 squares) 40 ft. (8 squares) Melee 2 hooves -2 (1d4+1) Space 10 ft.; Reach 5 ft. Base Atk +2; Grp +8 ------------------------------------ Abilities Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Feats Endurance, Run Skills (-6 ACP) Jump 0/+0 (+4 with running start), Listen 3/+4, Spot 3/+4 Tricks Known Come, Heel, Stay Encumbrance (175/350/525 ~ 368, heavy) rider (157 lb) and gear (86 lb) plus riding saddle (25 lb) and 10 days feed (100 lb)CalabanMale dwarf fighter 6 Medium Humanoid Init +2; Senses darkvision 60 ft., stonecunning; Listen +0, Spot +0 Languages Common, Dwarven ------------------------------------ AC 21 (+1 Dex, +1 deflection, +1 dodge, +8 armor), touch 13, flat-footed 19; +4 dodge bonus vs. giants hp 49 (6 HD) Resist +2 racial bonus on saves vs. spells and spell-like effects Fort +7 (+9 vs. poison), Ref +4, Will +2 ------------------------------------ Speed 20 ft. (4 squares) Melee mwk dwarven waraxe +13/+8 (1d10+9/x3) __or mwk dwarven waraxe +9/+4 (1d10+7/x3) and mwk dwarven waraxe +9 (1d10+4/x3) __or mwk dwarven waraxe +11/+6 (1d10+7/x3) and throwing axe +9 (1d6+2) __or mwk dwarven waraxe +11/+6 (1d10+7/x3) and armor spikes +9 (1d6+2) __or cold iron spear +11/+6 (1d8+7/x3) Ranged mwk composite longbow +9/+4 (1d8+2/x3, range 110) or throwing axe +8/+3 (1d6+5/x3, range 10) {off-hand +6 (1d6+2/x3)}Base Atk +6/+1; Grp +11/+6 Atk Options +1 on attack rolls vs. orcs and goblinoids; Power Attack Combat Gear ointment of gentle repose, potions of bull's strength {3} and resist energy (fire)------------------------------------ Abilities (32-pt buy) Str 21, Dex 15, Con 14, Int 8, Wis 10, Cha 8 SQ stability, weapon familiarity Feats Power Attack, Two-Weapon Fighting, Cleave, Weapon Focus (dwarven waraxe), Quick Draw, Dodge, Weapon Specialization (dwarven waraxe) Skills (-5 ACP) Climb 1/+1, Jump 8/+2, Search 0/-1 (+1 to notice unusual stonework) Possessions (153/306/460 ~ 123, heavy) combat gear (-) plus gauntlets of ogre power (4 lb), spiked masterwork full plate armor (60 lb), ring of protection +1, 2 masterwork dwarven waraxes (16 lb), 4 throwing axes (8 lb), cold iron spear (6 lb), masterwork composite longbow {+2 Str} (3 lb), 33 arrows (6 lb), and traveler's outfit (worn) __Backpack (2 lb) with bedroll (5 lb), 4 days trail rations (4 lb), and 40 feet of hemp rope (8 lb) __Belt pouch (.5 lb) with flint and steel, and 186.58 gp cash Ht 4'2" Wt 175 lb XP 18,184/21,000 Light Horse N Large Animal Init +1; Senses low-light vision, scent; Listen +4, Spot +4 ------------------------------------ AC 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 hp 19 (3 HD) Fort +5, Ref +4, Will +2 ------------------------------------ Speed 60 ft. (12 squares) 40 ft. (8 squares) Melee 2 hooves -2 (1d4+1) Space 10 ft.; Reach 5 ft. Base Atk +2; Grp +8 ------------------------------------ Abilities Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Feats Endurance, Run Skills (-6 ACP) Jump 0/+0 (+4 with running start), Listen 3/+4, Spot 3/+4 Tricks Known Come, Heel, Stay Encumbrance (175/350/525 ~ 391, heavy) rider (175 lb) and gear (91 lb) plus riding saddle (25 lb) and 10 days feed (100 lb)
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576 CY
Jul 23, 2010 20:16:36 GMT -8
Post by opticalshadow on Jul 23, 2010 20:16:36 GMT -8
Carvon GenevieveMale dwarf druid 5 Medium Humanoid Init +1; Senses darkvision 60 ft.; Listen +4, Spot +4 Languages Common, Druidic ------------------------------------ AC 16 (+1 Dex, +3 armor, +2 shield), touch 11, flat-footed 15 hp 46 (5 HD) Resist +2 racial bonus on saves vs. spells and spell-like effects; +4 on saves against spell-like abilities of fey Fort +8 (+10 vs. poison), Ref +2, Will +8 ------------------------------------ Speed 20 ft. (4 squares), swim 20 ft.; woodland stride Melee cold iron spear +3 (1d8/x3) or shortspear +3 (1d6) or club +3 (1d6) or dagger +3 (1d4/19-20) or unarmed strike +3 (1d3) Ranged shortspear +4 (1d6, range 20) or club +4 (1d6, range 10) or dagger +4 (1d4/19-20, range 10) Base Atk +3; Grp +3 Special Actions wild shape (Small or Medium animal) 1/dayCombat Gear divine scroll of magic stone; wand of cure light wounds {21}; potions of protection from evil, sanctuary and neutralize poisonDruid Spells Prepared (CL 5th) __3rd (2/day) ~ call lightning {2} __2nd (3/day) ~ bull's strength, flame blade, flaming sphere __1st (4/day) ~ entangle {2}, produce flame {2}__0-level (5/day) ~ create water, cure minor wounds (DC 15) {2}, light, purify food and drink ------------------------------------ Abilities (32-pt buy) Str 10, Dex 13, Con 18, Int 8, Wis 18, Cha 8 SQ stability, wild empathy +6, trackless step Feats Spell Focus (Conjuration), Augment Summoning, Improved Unarmed Strike Skills (-6 ACP) Concentration 8/+12, Handle Animal 7/+6 (+10 for animal companion), Knowledge (nature) 7/+10, Ride 4/+7, Survival 5/+11 (+13 in aboveground natural environments), Swim 0/+2 Possessions (33/66/100 ~ 75, heavy) combat gear (-) plus hide armor (25 lb), heavy darkwood shield (5 lb), cold iron spear (6 lb), club (3 lb), shortspear (3 lb), ring of superior swimming, everburning torch (1 lb), glass vial amulet, and traveler's outfit (worn) __Backpack (2 lb) with blank spellbook (3 lb), inkpen and vial of ink, 8 days trail rations (8 lb), 2 waterskins (8 lb), 1 torch (1 lb), grappling hook (4 lb) and 50' silk rope (5 lb) __Belt pouches, 2 (1 lb) with flint and steel, signal whistle, 10 multi-colored pieces of chalk, and 1,882.58 gp cash Ht 4'2" Wt 165 Age 23 Eyes Green XP 14,027/15,000 Carvon (black bear form) Male druid 5 Medium Humanoid Init +1; Senses darkvision 60 ft.;Listen +4, Spot +4 Languages understands Common, Druidic ------------------------------------ AC 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 hp 46 (5 HD) Resist +2 racial bonus on saves vs. spells and spell-like effects; +4 on saves against spell-like abilities of fey Fort +6 (+8 vs. poison), Ref +2, Will +8 ------------------------------------ Speed 40 ft. (8 squares); woodland stride Melee 2 claws +7 (1d4+4) and bite +2 (1d6+2) Ranged none Base Atk +3; Grp +7 Combat Gear none Druid Spells Prepared (CL 5th) unchanged, but cannot use verbal or somatic components ------------------------------------ Abilities Str 19, Dex 13, Con 15, Int 8, Wis 18, Cha 8 SQ wild empathy +6, trackless step Feats Spell Focus (Conjuration), Augment Summoning, Improved Unarmed Strike Skills (0 ACP) Concentration 8/+10, Handle Animal 7/+6 (+10 for animal companion), Knowledge (nature) 7/+10, Ride 4/+7, Survival 5/+11 (+13 in aboveground natural environments) Possessions (175/350/525 ~ 0, light) none
Carvon (crocodile form) Male druid 5 Medium Humanoid Init +1; Senses darkvision 60 ft.; Listen +4, Spot +4 Languages understands Common, Druidic ------------------------------------ AC 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 hp 46 (5 HD) Resist +2 racial bonus on saves vs. spells and spell-like effects; +4 on saves against spell-like abilities of fey Fort +7 (+9 vs. poison), Ref +2, Will +8 ------------------------------------ Speed 20 ft. (4 squares), swim 30 ft.; woodland stride Melee bite +7 (1d8+6) or tail slap +7 (1d12+6) Ranged none Base Atk +3; Grp +7 Atk Options improved grab (bite) Combat Gear none Druid Spells Prepared (CL 5th) unchanged, but cannot use verbal or somatic components ------------------------------------ Abilities Str 19, Dex 12, Con 17, Int 8, Wis 18, Cha 8 SQ wild empathy +6, trackless step Feats Spell Focus (Conjuration), Augment Summoning, Improved Unarmed Strike Skills (0 ACP) Concentration 8/+11, Handle Animal 7/+6 (+10 for animal companion), Knowledge (nature) 7/+10, Ride 4/+7, Survival 5/+11 (+13 in aboveground natural environments), Swim 0/+12 Possessions (175/350/525 ~ 0, light) none
A crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.
Carvon (leopard form) Male druid 5 Medium Humanoid Init +4; Senses darkvision 60 ft.; Listen +4, Spot +4 Languages understands Common, Druidic ------------------------------------ AC 15 (+4 Dex, +1 natural), touch 14, flat-footed 11 hp 46 (5 HD) Resist +2 racial bonus on saves vs. spells and spell-like effects; +4 on saves against spell-like abilities of fey Fort +6 (+8 vs. poison), Ref +5, Will +8 ------------------------------------ Speed 40 ft. (8 squares), climb 20 ft.; woodland stride Melee bite +6 (1d6+3) and 2 claws +1 (1d3+1) Ranged none Base Atk +3; Grp +6 Atk Options improved grab (bite), rake (2 claws +6, 1d3+1) Special Actions pounce Combat Gear none Druid Spells Prepared (CL 5th) unchanged, but cannot use verbal or somatic components ------------------------------------ Abilities Str 16, Dex 19, Con 15, Int 8, Wis 18, Cha 8 SQ wild empathy +6, trackless step Feats Spell Focus (Conjuration), Augment Summoning, Improved Unarmed Strike Skills (0 ACP) Climb 0/+11, Concentration 8/+10, Handle Animal 7/+6 (+10 for animal companion), Knowledge (nature) 7/+10, Ride 4/+10, Survival 5/+11 (+13 in aboveground natural environments) Possessions (115/230/345 ~ 0, light) none"Gizmo" ~ Riding Dog (Animal Companion) N Medium Animal (advanced) Init +3; Senses low-light vision, scent; Listen +5, Spot +5 ------------------------------------ AC 23 (+2 Dex, +7 natural, +4 armor), touch 12, flat-footed 21 hp 26 (4 HD) Fort +6, Ref +7 (evasion), Will +2 ------------------------------------ Speed 40 ft. (8 squares) Melee bite +6 (1d6+4 plus trip) Base Atk +3; Grp +6 ------------------------------------ Abilities Str 16, Dex 17, Con 15, Int 2, Wis 12, Cha 6 SQ link, share spells Feats Alertness, Track, Improved Natural Armor Skills (-2 ACP) Jump +10, Survival +2 (+6 when tracking by scent), Swim +0 Tricks Known Attack (all types), Defend, Down, Heel, Seek, Stay, Track Possessions (115/230/345 ~ 25, light) chain shirt barding (25 lb) with a small gemstone (10 gp) stuck in it
__Trip (Ex): If Gizmo hits with a bite attack he can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip Gizmo.Light Horse N Large Animal Init +1; Senses low-light vision, scent; Listen +4, Spot +4 ------------------------------------ AC 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 hp 19 (3 HD) Fort +5, Ref +4, Will +2 ------------------------------------ Speed 60 ft. (12 squares) 40 ft. (8 squares) Melee 2 hooves -2 (1d4+1) Space 10 ft.; Reach 5 ft. Base Atk +2; Grp +8 ------------------------------------ Abilities Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Feats Endurance, Run Skills (-3 ACP) Jump 0/+3 (+7 with running start), Listen 3/+4, Spot 3/+4 Tricks Known Come, Heel, Stay Encumbrance (175/350/525 ~ 265, medium) rider (165 lb) and gear (75 lb) plus riding saddle (25 lb)Ring of Superior Swimming __While wearing this ring, you gain a swim speed of 30 feet (though not the ability to breathe water or hold your breath beyond normal limits). As long as you are carrying no more than a light load, you can move through the water at your swim speed without making Swim checks. You also gain a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. You can always choose to take 10 on a Swim check, even if distracted or endangered. You can use the run action while swimming, provided that you swim in a straight line. __Faint transmutation (DC 17); CL 3rd; Forge Ring, swim; Price 3,600 gp.
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Deleted
Deleted Member
Posts: 0
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576 CY
Jan 13, 2012 19:07:21 GMT -8
Post by Deleted on Jan 13, 2012 19:07:21 GMT -8
Varnic LamoueMale human rogue 3 / swashbuckler 2 Medium Humanoid Init +3; Senses trapfinding; Listen +5, Spot +5 Languages Common, Elven, Orc ------------------------------------ AC 18 21 (+3 Dex, +1 dodge, +3 natural, +4 armor), touch 14, flat-footed 14 17; trap sense +1 hp 34 (5 HD) Resist evasion Fort +7, Ref +8 (+9 vs. traps), Will +2 ------------------------------------ Speed 30 ft. (6 squares), swim 60 ft.Melee +1 rapier +9 (1d6+2/18-20) or mwk stiletto +8 (1d4+1/x3) and tail spine +7 (1d6)Ranged +1 composite longbow +8 (1d8+1/x3, range 110) Base Atk +4; Grp +5 Atk Options Combat Expertise; sneak attack +2d6 Combat Gear potions of remove fear and fly------------------------------------ Abilities (32-pt buy) Str 12, Dex 17, Con 14, Int 14, Wis 10, Cha 12 SQ grace +1 Feats Combat Expertise, Dodge, Weapon Finesse, Weapon Focus (rapier) Skills (0 ACP) Balance 5/+10, Bluff 6/+7, Climb 1/+2 (+4 involving ropes), Diplomacy 6/+9, Disable Device 5/+9, Escape Artist 6/+9 (+11 involving ropes), Gather Information 0/+3, Hide 5/+8, Jump 6/+11, Listen 5/+5, Move Silently 5/+8, Open Lock 1/+6, Profession (sailor) 1/+1, Search 5/+7, Sleight of Hand 5/+10, Spot 5/+5, Swim 1/+2, Tumble 7/+12, Use Rope 5/+8 (+10 involving bindings) Possessions (43/86/130 ~ 41, light) combat gear (2 lb) plus boots of agile leaping (worn), cloak of resistance +1 (worn), studded leather armor +1 (20 lb), +1 rapier (2 lb), masterwork stiletto (1 lb), composite longbow +1 (3 lb), 20 arrows (3 lb), masterwork thieves' tools (2 lb), traveler's outfit (worn), and 106.46 gp cash __Backpack (2 lb) with 5 days trail rations (5 lb), flint and steel, and torch (1 lb) XP 12,774/15,000 Varnic owes Conde 550 gp for studded leather armor +1 (and how much for the composite longbow?) Boots of Agile Leaping __While wearing these boots, you can add your Dexterity modifier (instead of your Strength modifier) on Jump checks. If you have at least 5 ranks in Balance, you can stand from prone as a swift action. When standing from prone, you do not provoke attacks of opportunity. __Faint transmutation (DC 16); CL 3rd; Craft Wondrous Item, cat's grace; Price 600 gp; Weight 2 lb.Pirate Code of Conduct
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